At a glance
- What it takes
- A headset or a computer, and a free or low-cost app. No therapist. You choose who to talk to and when to leave.
What it is
Social VR is a shared virtual space where real people meet as avatars. VRChat and Rec Room are well-known examples. You can talk with your voice, use text, or just stand and listen. People play games, watch films together, join language groups, or simply chat.
It is not therapy. Nobody plans the steps, and the people you meet are strangers, not actors. That makes it very different from VR exposure therapy, where a therapist controls the scene.
What people report
Many people with social anxiety say they feel more at ease in social VR. Common reasons:
- Nobody sees your face. Blushing, sweating and shaking hands are hidden behind the avatar.
- You can leave at any moment. One button ends a conversation.
- It can be a bridge. On Reddit, some people say talking to strangers in VR helped them talk to new people offline.
- It can also be a hiding place. Others say the anxiety followed them into VR, or that VR became a substitute for meeting people in person. Some people stay muted, partly because of anxiety.
Both stories are real. Which one happens to you may depend on how you use it.
What the evidence shows
- People feel less anxious inside social VR. In a survey of 74 users of AltspaceVR, people rated their loneliness and social anxiety lower in social VR than offline. These were people who already chose to use it, asked at one point in time. The paper’s title says social VR “helps to reduce” social anxiety. The design cannot show that.
- Social anxiety shows up in VR too. In a study of 128 students who talked with others as avatars, more socially anxious people looked less at the other person’s eyes and spoke more quietly. So VR is not anxiety-free. The same signs were linked to other mental health problems too, so they are not specific to social anxiety.
- No trial has tested social VR as a treatment. Nobody has randomly assigned socially anxious people to use social VR and checked their real-life anxiety afterwards.
- We don’t know if gains carry over. A review of VR exposure studies found that gains carried over to real life. But the studies it combined were about specific phobias, such as fear of heights or spiders. For social anxiety, carry-over is assumed, not shown.
Practice or avoidance?
This is the key question, and no study has answered it.
Exposure works when you face the thing you fear and find out it is not as bad as you thought. If social VR lets you talk when you otherwise would not, and then you take that confidence into real life, it may work like practice.
But an avatar can also be a safety behaviour: something you do to feel safe that stops you learning the fear was wrong. If you only ever talk while hidden, you may never learn that people can see you blush and still like you. What keeps social anxiety going explains this loop.
How to use it as practice
If you already enjoy social VR, these steps lean it towards practice:
- Take one step past comfort each time. Unmute and say hello. Then ask a question. Then join a group conversation.
- Notice what you are hiding from. If you only feel safe because nobody can see you, that is useful to know.
- Plan a real-life version. After a good VR chat, set one small offline step for the same week: a voice call, a coffee, a club.
- Watch the balance. If hours in VR are going up and offline contact is going down, that is a sign it has become avoidance.
Risks
- Harassment. Open public spaces can be hostile. Use blocking, personal-space settings and private rooms with people you trust.
- Sleep and time. Long late-night sessions can crowd out sleep and offline life.
- Age limits. Most social VR apps have minimum ages. Parents can see teens and social media for related advice.
- Motion sickness. Some people feel dizzy or sick in a headset. Short sessions help.
If you want VR as a treatment, VR exposure therapy and VR at home have trials behind them. The VR guide compares all the options.
Myths and facts
Myth:A study showed that VRChat-style social VR reduces social anxiety.
Fact:A survey of 74 users found they felt less anxious in social VR than offline. It did not test whether time in social VR made anyone less anxious in real life.
Sources
- Morina N, Ijntema H, Meyerbröker K, Emmelkamp PM (2015). Can virtual reality exposure therapy gains be generalized to real-life? A meta-analysis of studies applying behavioral assessments.Behaviour Research and Therapy.