For therapists

VR exposure in clinical practice: a guide for therapists

Inside a CBT course, VR exposure works about as well as real-life exposure and clearly better than waiting. It is most useful when real-life practice is hard to arrange or too big a first step. Use it as part of therapy, then carry the gains into real life.

The short answer

VR exposure is a credible, well-tolerated way to deliver exposure for social fears, especially public speaking. The evidence supports it inside a CBT package, where it comes out about even with real-life (in vivo) exposure. It has not been shown to beat in vivo exposure, and VR used on its own, without the cognitive work, did worse than in vivo in the one trial that tested it. Its practical strengths are control, repetition and a smaller first step.

What the evidence shows

QuestionBest estimateSource
VR exposure vs waiting list, social anxietyg = 0.88 [0.43, 1.34]; 5 trials, 222 people; prediction interval 0.03 to 1.79Morina 2023 reanalysis
VR vs in vivo exposure, end of treatmentg = 0.07 [−0.32, 0.17]; 7 trials, 272 peopleMorina 2023
VR vs in vivo, longest follow-upg = −0.24 [−0.83, 0.35]; I² = 77%Morina 2023
VR vs in vivo, dose-matched, social phobiag = −0.50, favouring in vivo (3 trials)Wechsler 2019
All anxiety disordersvs waitlist g = 0.90; vs psychological placebo 0.78; vs in vivo −0.07 (not significant); 30 trialsCarl 2019
Larger pool, 2026VR overall SMD 0.48; VR exposure 0.52; VR-CBT 0.62; 17 trialsHe 2026
Within-group change and durabilityg = −0.86 at post, −0.74 at 12 months; 22 studies, 703 peopleHorigome 2020
Dropout16% across 46 studies, no different from in vivo; 11.36% mean in SAD studiesBenbow 2019; Shahid 2024

How to read this:

When VR earns its place

VR is less useful when the main fears are about ongoing close relationships, or when in vivo practice is easy to set up. Then go straight to real life.

Setting it up

Scenarios that fit social anxiety

Feared situationPossible VR scenesStep up by
Public speakingMeeting room, lecture hall, conference stageAudience size, attention, yawning or phone use, questions
Job interviewsOne interviewer, then a panelHostile or difficult questions, interruptions
Small talk and partiesCafé, bar, partyBeing approached, joining a group, a pause in conversation
Being watchedRestaurant, train, shop queueNumber of people looking, closeness
AssertivenessReturning an item, a complaintPushback from the virtual person

Does the realism of the audience matter? In a 360° video trial (51 people with public speaking anxiety), practising in an empty room also reduced fear compared with no treatment, as did practising in front of an audience. Speaking aloud under observation-like pressure may be the active ingredient. Expensive realism is not essential.

Cybersickness and other risks

Carry it into real life

Generalization to real social situations is assumed more than shown. Behavioural transfer was demonstrated for specific phobia, not for social anxiety. So:

  1. Pair each VR step with a real-life homework task of similar difficulty, within a few days.
  2. Use the same prediction-testing language in both.
  3. Move to in vivo as soon as the client can manage it. VR is the ramp, not the destination.

Self-guided and at-home VR

Self-guided VR is promising but less well tested. Against waiting lists, results are large: in a New Zealand trial of the oVRcome app (126 people, 6 weeks), LSAS fell 35.7 points vs 2.2, with 67.5% retention. Against an active, contact-matched control, a trial of 32 people found no difference in severity, though remission on interview was higher. A review of 21 self-guided studies found no data beyond 12 months and no comparison with internet CBT or books. Adding biofeedback steadied arousal but did not add symptom benefit. The fair benchmark for home VR is guided internet CBT, not no treatment.

Young people

No finished randomized trial of VR exposure in adolescents with diagnosed social anxiety was found. An uncontrolled study of 27 teenagers with public speaking fear used one 90-minute session. A trial of 120 adolescents aged 12 to 16 has started.

Questions to ask a VR vendor

  1. Is there a randomized trial of this product for social anxiety? Not for “anxiety” in general, and not for another condition. The biggest VR mental health trial, gameChange (346 people), treated agoraphobic avoidance in psychosis, not social anxiety.
  2. What was the comparison? Waiting list, an active control, or in vivo exposure?
  3. What was the primary outcome? In one industry trial of 56 people, the primary outcome was how credible the treatment seemed, not symptoms.
  4. Who ran the trial? Developer-run trials tend to show larger effects.
  5. Is it really immersive VR? A systematic review found the label “VR” often applied to non-immersive technology. 360° video, smartphone headsets and interactive avatars are different things.
  6. Which scenes, and can I control them live, from outside the headset?
  7. Data: where are recordings and session data stored, and does that meet the data protection law where you practise?
  8. Cost and lock-in: licence model, hardware requirements, what happens if the company merges or closes.

For the client-facing version of this evidence, see VR exposure therapy and the full guide to VR for social anxiety.

Sources

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